Bangai-O HD: Missile Fury announced for XBLA

Posted by Kyle Gaddo On September - 1 - 2010

If you’ve never had your fill of bullets and explosions, you might be sated this fall when Treasure’s Bangai-O HD: Missle Fury comes to the Xbox Live Arcade.

With over 100 levels of high definition blasting plus a level editor, publisher D3 will let you take your omnidirectional blasting mecha and collect all the fruits possible for the ultimate fruit salad. Okay, well, the fruit salad thing I just made up, but you totally collect fruit in the game.

The game will be on display at PAX this week, so if that’s where you’re headed, make sure to check it out.

Sonic Adventure for XBLA on September 15th

Posted by Kyle Gaddo On September - 1 - 2010

Holy smokes! Another Dreamcast game arriving through the tubes to the Xbox Live Arcade! Saturn games might be just around the corner! Sonic Adventure will join the ranks of Ikaruga and other popular titles as another Dreamcast release on the digital arcade scene.

Major Nelson’s latest schedule confirmed it for the 15th at 800 MSP ($10).

Now we wait with bated breath for a date on the confirmed Crazy Taxi, and hopefully this means games like Shenmue will make appearances on the service.

DeathSpank sequel on the way!

Posted by Jens Erik Vaaler On August - 24 - 2010

Fook mi, that was fast. DeathSpank was released just over a month ago on the PSN and XBLA, but no later than September will we see a sequel: “DeathSpank: Thongs of Virtue”.
The sequel is promised to be 50% longer than the first game, and continous on with the story about the world’s most overconfident hero. DeathSpank will journey to places like the high seas, a war zone and the North Pole among others.

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E310: Xbox 360 Media Briefing Live Blog

Posted by Alex Donaldson On June - 14 - 2010

We’re live at the Electronic Entertainment Expo 2010 covering all the breaking news and all the exciting developments – and we’re Live today at the Microsoft Xbox 360 E3 2010 Media Briefing, where Project Natal will be elaborated on Rareware will be reborn and Gears of War 3 will be properly revealed. At least, we think so – they’re just our guesses!

Check out our LiveBlog below, and get involved by sending us messages and comments!

After Burner Climax Review (360, PS3)

Posted by Alex Donaldson On May - 17 - 2010

Back in the 90’s I wasn’t much of an After Burner guy – I was always more into Hang On and Space Harrier – but part of that was because I never owned a home conversion of the After Burner games – they were always something I played, loved, but could never get good at.

Following on from the success of OutRun Online Arcade, After Burner Climax takes the classic formula of that SEGA arcade hit and puts it in beautiful high definition, 3D graphics. You take control of a fighter jet as it flies through a variety of different settings at horrifying speeds, from city skies to perilous mountainous regions and even deep in the heart of the enemy base.

OutRun and After Burner share that in common, as they both sport branching paths and simplistic transitions between areas that have wildly differing art styles. There are fewer branches in the levels here, but the presentation is the same, and still works as well in 2010 as it did back in the day. Read the rest of this entry »

Review: Scrap Metal (360)

Posted by Kyle Gaddo On May - 7 - 2010

This past March saw a slew of new titles hit the Xbox Live Arcade – action/strategy game Toy Soldiers, the retro-filled Game Room, and the highly anticipated revival of Perfect Dark.  Alongside these three came Slick Entertainment’s Scrap Metal, a game of tiny cars with big attitude.

I had the opportunity to go head-to-head with the game in all its machine gunning, flamethrowering, oil slicking, vehicle destroying glory.  And I give you my verdict after the cut.

Read the rest of this entry »

First moving Earthworm Jim HD footage

Posted by Bastiaan Vroegop On April - 19 - 2010

After Capcom’s Super Street Fighter HD Turbo Remix, Bionic Commando: Re-Armed and Wolf of the Battlefield, Gameloft is following suit with an HD remake of the 16-bit classic Earthworm Jim set to release “soon”. This shouldn’t be news to the fanatic Jim fans out there, but the trailer that’s just been released sure as hell is.

Gameloft may not be the developer behind the original, but they were responsible for porting the title to the iPhone back in 2009.

Be sure to check out the trailer for about 20 seconds of gameplay and a whopping minute of Gameloft folk promoting their contest, right over here

Sonic 3 level designer working on Sonic 4

Posted by Kyle Gaddo On February - 21 - 2010

According to a post by a community manager on the SEGA company forums, Sonic 3′s level designer is back working on Sonic 4.

Earlier in the week, it was revealed to us that Dimps would be handling development for the new Sonic the Hedgehog game, but that’s no longer the case according to the forum post.

“So, is it just Dimps? Just Sonic Team? The answer is a bit of both. Yes, Dimps is working on the game. But there’s actually more to it than just that: at the same time, we also have members of Sonic Team, including the original senior level designer from Sonic 3 & Knuckles on the SEGA Genesis working alongside them.

“It is most definitely a partnership, and the result of this teamwork is something many of us are excited for.”

Well, I can definitely say I’m way more excited about Sonic 4 than I was before, but I’m still doubtful of the episodic release style.

The first episode of Sonic 4 is on its way to the PS3, 360 and Wii this summer.

Microsoft Game Studios’ Ken Lobb that Pefect Dark’s XBLA release on March 17th will come with a bit of a bonus.

Goldeneye multiplayer levels Complex, Facility and Temple have been confirmed for Perfect Dark’s multiplayer, and Lobb told Kotaku that certain guns from the classic shooter will also be available for Perfect Dark’s multiplayer, albeit under different names for legal reasons.

Are you more excited for March 17th now? I am. :D

Review: Serious Sam HD: The First Encounter (PC)

Posted by Jorge Fernandez On February - 2 - 2010

In the mid-to-late ‘90’s, the PC gaming market almost seemed like a sort of secret society, offering a consistent level of thrills for quick-learning gamers who knew how to use their PCs for more than just The Oregon Trail. First Person Shooters were all the rage back then, adding fast-paced action, copious violence, and the occasional bits of profanity and nudity that made committed computer players feel truly rewarded.

Eventually, videogame consoles would catch up to the PC market with 3D visuals and “edgier” releases, and it was during the turn of the century that Serious Sam was released, almost as a send-off to the FPS days of yesteryear.

Fast forward to today, where the team behind Sam’s previous adventures brings back their classic for a console and PC re-release. Not content with merely porting the game at a budget price, developer Croteam has given the original game a serious HD makeover, appropriately titled Serious Sam HD: The First Encounter. But does the untouched gameplay still remain fresh in a time of an overabundant FPS market?

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Review: Qix++ (Xbox 360)

Posted by Jens Erik Vaaler On December - 17 - 2009

It seems to me like we’re living in the age of nostalgia, where many of us are almost constantly looking back to what we remember as a golden age of gaming, when all the games were great and no one was shouting “noob” at us from across an internet connection. The Xbox Live Arcade has slowly built up a library of remakes, reboots and upgrades of old arcade classics like Asteroids, Centipede, Pac-Man and Galaga.

Another such title just released is Qix++, an improved version of the old arcade game from 1981. Originally released by Taito, the point of Qix (pronounced /kɪks/) according to Wikipedia, is to fence off, or “claim” a majority of the level’s playing field. Every level is a large, empty rectangle containing the titular Qix, a computer virus according to the game’s back story.

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Review: Lucidity (Xbox 360)

Posted by Jens Erik Vaaler On November - 24 - 2009

Review: Lucidity (Xbox 360)

If you’re a gamer and Star Wars fan, you’ve more than likely heard of LucasArts, the videogame developer side of Lucasfilm. Most of us associate LucasArts with the point-and-click adventure game craze of the 80′s and 90′s, when the company wasn’t just milking the Star Wars franchise for all it was forth. And for a time, it was good. But then adventure games sort of just stopped, their market value having fallen once full 3D and the Quake era had begun. LucasArts decided to make Star Wars games instead, which has obviously payed off despite some quality issues on certain games.

So imagine my jubilations when I saw an interview with LucasArts president Darrel Rodriguez on GTTV, who promised to bring LucasArts back to their old style of game developing. Star Wars was still their bread and butter, obviously, but he wanted the company to branch out and bring more quality games onto the market. The Secret of Monkey Island Special Edition had just been released on Steam and Xbox Live Arcade, and more LucasArts adventure games was coming to Steam. LucasArts shut down for a week in order to generate new ideas and concepts. One of these concepts was Lucidity, which they decided to make into a full game.

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Byssan Lull: The music of Lucidity

Posted by Michael O'Connor On October - 11 - 2009

Byssan Lull: The music of Lucidity

If you’re a gamer willing to open yourself to new and inventive ideas, consider downloading Lucidity from the Xbox LIVE Marketplace. The main menu introduces you to a hauntingly beautiful rendition of a well-known Swedish lullaby, Byssan Lull, whose origin is steeped in mystery.

Lucidity’s composer, Jesse Harlin wrote an interesting piece recently on how this Swedish lullaby came to be chosen for the game, as well as his opportunity to work with Swedish singer Lisa Eriksson.

The LucasArts composer provided a partial translation of the lyrics on the website which are used as a starting point for the subtitles included in the video below.

Read the rest of this entry »

Summer of Arcade Catch-Up: TMNT & Trials HD

Posted by Alex Donaldson On August - 18 - 2009

Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled

The original Turtles in Time is regarded as one of the best beat-em-ups of its time, and after the success of the previous XBLA TMNT game and re-releasing the most popular of the Turtles games from their heyday seemed like an obvious choice to both the consumer and the companies involved.

Less obvious is the decision to completely remake the game graphically when for many fans a mere port with online play would’ve sufficed. Even stranger than this is the decision to base this remake off the inferior, less popular Arcade version rather than the SNES version that had grabbed the hearts of so many.

An entire stage is gone, as are several characters, and the sections where on the SNES primitive Mode-7 gave us a glimpse at 3D are gone too, with few of the crazy camera-twisting maneuvers Mode-7 enabled in the game.

The gameplay is solid, but there's just something missing.

The gameplay is solid, but there's just something missing.

It’s not all bad – the game is in true 3D and additions such as 8-way attacking instantly makes the controls more refined. Online multiplayer is in, and all the basic, fun gameplay elements that made the original a smash are in place.

In spite of still having solid game mechanics and controls, Turtles in Time Re-Shelled seems to lack something. The graphical overhaul in particular feels charmless compared to the original sprites, and through that the nostalgia factor is gone.

With the fan service gone, all that Turtles in Time Re-Shelled has going for it is its gameplay, which while serviceable now feels tired and outdated.

- 6 / 10

Trials HD

Trials HD is a difficult game to describe, but here goes – it’s a physics-based motorbike racing and stunt game that draws its addictive qualities from leaderboards where the game challenges to beat out those on your Xbox Live Friends List.

In a nutshell, that’s this game – out of the box you’ll have over 50 tracks and you’ll be challenged to get from one end to the other as fast as possible without breaking any bones, setting yourself on fire or generally causing the rider any damage.

Not that it matters for the poor driver – he gets totaled at the end of every level anyway. A nice touch.

Each level will likely take several attempts to complete and again it’s clear how long each level took and how many respawns everybody used on the leaderboards – everything is tracked here. You can even see your progress against others whilst playing via a handy meter at the top of the screen, so you know if you can afford to slow down or if you need to put your foot down.

There are bronze, silver and gold medals for every level – merely surviving will net a bronze, but silver and gold are significantly more difficult to get. Stuck players can watch replays of the top 500 people on each task’s leaderboard and see exactly what buttons they pressed and when via icons on the screen.

Sometimes frustrating - but great.

Sometimes frustrating - but great.

Sometimes the game can be frustrating, but the feeling of accomplishment when you pull off an incredible jump or a death-defying stunt far outweighs the anger you felt when you failed it 50 times prior.

The addition of several fun challenge modes and a level editor further increases the value of the game and makes it one of the more condensed but complete experiences in XBLA. Levels can be shared with friends and everything – everything – is leaderboarded to foster competitive driving.

All of Trials HD is meticulously designed and well presented. The game also has controls as tight as they come – important for a game like this. While I found myself wishing for more options in game and some sort of actual online game mode, there’s still a fair amount of depth here.

It’s a great example of how to integrate Xbox Live without gameplay actually being online, and it’s a master class in how to create a very simple, condensed but stunningly addictive game.

- 9 / 10

Shadow Complex Review (360)

Posted by Alex Donaldson On August - 17 - 2009

MetroidVania is an interesting genre name to be sure. Named after the two series’ that birthed this particular gameplay style, Metroid and Castlevania, the genre is defined by 2D gameplay across sprawling maps with progression controlled by the items and moves you have access to at any given moment.

The genre isn’t dead, but it’s certainly a bit of a wasteland right now with portable Castlevania titles the only viable option and the last 2D Metroid released way back in 2004. Here to save the day for fans is Shadow Complex, a new, original, sizable adventure for Xbox Live Arcade.

Platform & shoot your way through the game world...

Platform & shoot your way through the game world...

Read the rest of this entry »

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