Chatting to Famitsu recently, Kojima explained his “support” role in the involvement of the new next-gen Castlevania, and discusses the reasons for some of the decisions behind the game’s design process. “Kojima Productions is playing more of a support role,” Kojima told to Famitsu. “Castlevania is one of Konami’s most important brands, one that’s seen many releases since the original, and they’ve all been received warmly, but there’s never been [...]

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Many people have been (understandably) apprehensive about Square Enix's decision to make the latest instalment of the Front Mission franchise a third person action game, instead of following the title's tradition strategy roots. Square Enix though, are very confident that they have chosen the right developer for the job with Double Helix.

I remember quite vividly when Guitar Hero first burst onto the scenes here in the UK. I’d never seen it before, and it was launching here sometime after it had already become hugely popular in the US – so I’d heard all about it on gaming message boards, with the US hardcore raving about the new, revolutionary rhythm game. At first I found it fiendishly difficult, but after some time [...]

When The Gaming Vault had an opportunity to speak with Square Enix and Double Helix at this year's E3, Double Helix development director Jeremy Lee discussed the reasons behind Front Mission Evolved's shift from a turn-based strategy game to a real-time action title.

Talking to Gamasutra recently, EA Games president Frank Gibeau stated that the company still has solid plans to promote new franchise every year, with as many as 3 new franchises being launched every 12 months. “It’s hard to forecast, but I think we’re probably looking at two to three new IPs a year,” he said, a level “I feel good about,” the exec added. “We’re looking at a three-year SKU [...]

We’re here to experience what it’s really like to be a Ghostbuster, and that's something that this game pulls off beautifully.

While all three kinds of motion controls were lauded by most fans and critics alike, it does raise one question: are montion controls really a good thing? Sure it can help with immersion in certain types of games, I for one felt Twilight Princess was even more fun to play with a Wiimote, but what about games that actually require buttons and analogue sticks?

Eurogamer have revealed that Serious Sam is being remade for Xbox Live Arcade. To be released late this summer, the title will set you back 1200 Microsoft Points. “Serious Sam HD” will be a re-imagining of The First Encounter and is being created by the original developer Croteam. Serious Sam first appeared on PCs in 2001 and was know for its insane over-the-top weapons and scenarios, where enemies would spawn [...]

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2K Marin has released some lovely concept art of Bioshock 2′s Big Daddy prototype, a.k.a the protagonist. The concept art shows how the prototype Big Daddy progressed into the lovable brute he is in the final version of the game. Though we’ll probably never see what he really looks like when we play the game.

Ruffian has provided a few more details about Crackdown 2 in an interview with Edge, letting us know that the game is set in a future Pacific City, with gameplay that has been "altered significantly."

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