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	<title>The Gaming Vault &#187; VGC257</title>
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		<title>Endwar taking a page from Bioware&#8217;s book</title>
		<link>http://www.thegamingvault.com/2008/10/endwar-taking-a-page-from-biowares-book/</link>
		<comments>http://www.thegamingvault.com/2008/10/endwar-taking-a-page-from-biowares-book/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 19:59:53 +0000</pubDate>
		<dc:creator>Jens Erik Vaaler</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC News]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[Endwar]]></category>
		<category><![CDATA[Kotor]]></category>
		<category><![CDATA[Michael de Plater]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Ubisoft Shanghai]]></category>
		<category><![CDATA[VGC257]]></category>

		<guid isPermaLink="false">http://www.thegamingvault.com/?p=771</guid>
		<description><![CDATA[<p>It seems Bioware&#8217;s influence reaches far and wide.</p>
<p>Michael de Plater, creative director of Ubisoft Shanghai, recently spoke with videogaming247, explaining his team&#8217;s take on the RTS genre, follows the path Bioware forged with Knights of the Old Republic.<br />&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>It seems Bioware&#8217;s influence reaches far and wide.</p>
<p>Michael de Plater, creative director of Ubisoft Shanghai, recently spoke with videogaming247, explaining his team&#8217;s take on the RTS genre, follows the path Bioware forged with Knights of the Old Republic.<br />
Their upcoming game EndWar will lead on console, before heading to PCs.</p>
<p>&#8220;It&#8217;s not that we don’t want to do a PC version, and it&#8217;s not that it wouldn&#8217;t be a good PC game,&#8221; he said, when asked why EndWar would appear on consoles first.</p>
<p>&#8220;I think that really we&#8217;re kind of following in the footsteps of BioWare in regards to what hey did on RPGs with Knights of the Old Republic, where they had their PC background and experience with Neverwinter Nights and other RPGs, then when they did Knights they shifted the camera down, used their control scheme, made it much more cinematic and used the Star Wars license&#8230;<br />
&#8220;And then subsequent to that, they could do Knights of the Old Republic on PC and it&#8217;s no problem.&#8221;</p>
<p>Finally, he added: &#8220;We basically followed their model.&#8221;</p>
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