Gametrailers was recently updated with a massive Heavy Rain gameplay blowout, providing gameplay details from one of the levels from the game, as well as two interviews with the game’s director David Cage. The gameplay video introduces one of Heavy Rain’s four main characters, Norman Jayden, an FBI agent investigating the origami killer.
Just like Quantic Dream’s previous title Fahrenheit (Indigo Prophecy to you Yanks), the emphasis of Heavy Rain is on story. According to Cage this game is “an adult experience based on interactive storytelling. You make the decisions and these decisions affect the story”. Cage goes on to explain that all characters will each have their own strengths, skills and weaknesses. One of Jayden’s strengths is his ARI glasses, or “Added Reality Interface”. This device analyses his environment in real time and reveals hidden clues like tire tracks, blood, washed away paint, etc.
Those who have played Fahrenheit will obviously be curious to know if Heavy Rain features the same amount of Quick Time Events. The answer is a bit of a maybe. Instead of an obvious scripted outcome of each sequence, you can choose what happens in each sequence. Unlike most QTEs in current gen games, the player is often given more than a single button prompt, all of which offer different outcomes. Cage promises you will always be in control of your character.
Interesting to note about Heavy Rain is how it treats the deaths of its various characters: “In Heavy Rain we wanted to get rid of that, because it goes against the idea of interractive storytelling,” says Cage in an interview with GT, “A story is something that cannot go back”. In Heavy Rain the story will continue in spite of a character dying, and when a character does die it’s never because you did something wrong. It’s because you put that character in a death-only situation.
The videos are not pre-rendered, the game is currently in a playable Alpha-stage and will, according to Cage be on time.