EXCLUSIVE: Interview with Square Enix & Double Helix - July 6, 2009 by Alex Donaldson
EXCLUSIVE: Interview with Square Enix & Double Helix

Developers from the East and the West sides of the planet tend to be two negative sides to a magnet. Neither can really get a hold in the other’s market place, with few exceptions.

So how about this for a universe-breaker: Square-Enix is taking a traditionally Japanese franchise, completely changing the genre  to appeal to western audience, and going as far as working with a western developer to make sure the job is done right.

Short of a teaser trailer, and some basic details people have gotten from previous games in the Front Mission franchise, there wasn’t much going around. All we knew for sure was that this was supposed to be a much different game from previous entries, and western developers Double Helix would be working with Square-Enix on its creation.

We sent our man, Alex Donaldson, to get more information from E3, and he delivered in style. Below is his report on a small conference between himself and representatives from Square Enix and Double Helix.

Representing Square Enix is producer Shinji Hashimoto, and representing Double Helix is development director Jeremy Lee.

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New Front Mission Evolved gameplay details - July 2, 2009 by Jon Shire

Square details Front Mission Evolved gameplay

During our interview with Square Enix and Double Helix at this years E3, we pushed them for lots of gameplay details. Here’s a few choice cuts from the interview, of what we can expect from the gameplay when it hits 360, PS3 and PC in 2010.

“These are military made machines, they are supposed to be very gritty and realistic. The world you are travelling through is being torn apart by war, it wont be all clean and shiny – although with the customisation options available to the player, if you wish to make your Wanzer shiny and untouched you can.”

“Pretty much every single weapon, everything in the Front Mission universe is present. We add a lot to the universe on top of what is already there while still fitting in with the Front Mission idea, and include a massive amount of customisation which, with the new gameplay, should keep the experience quite fresh.”

“There are a lot of customisation options in terms of colour, surface material, hardened arm plates, body, weapons shield amount.”

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Why Double Helix was chosen for Front Mission Evolved - July 1, 2009 by Jon Shire

frontmission2

- Front Mission Evolved “inspired” by CoD4 & Lost Planet
- Square Enix details Front Mission Evolved gameplay

Many people have been apprehensive about Square Enix’s decision to make the latest instalment of the Front Mission franchise a third person action game, instead of following the title’s tradition strategy roots. Square Enix though, are confident that they have chosen the right developer for the job with Double Helix.

Speaking to our man Alex Donaldson at this year’s E3, Square Enix revealed that Double Helix was intentionally chosen from a selection of 10 different developers to work on this new approach to the franchise.

“We spoke to probably about ten [developers] and press some offers to see who will be the best, and they supplied games they had already created and also the prototype that Double Helix had built for us, so we thought they would be the best,” Square Enix producer Shinji Hashimoto explained.

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Front Mission Evolved “inspired” by CoD4 & Lost Planet - June 30, 2009 by Michael O'Connor

Front Mission Evolved

- Square discusses why Double Helix was chosen for Front Mission Evolved
- Square details Front Mission Evolved gameplay

When The Gaming Vault had an opportunity to speak with Square Enix and Double Helix at this year’s E3, Double Helix development director Jeremy Lee discussed the reasons behind Front Mission Evolved’s shift from a turn-based strategy game to a real-time action title.

“For some people it would be very shocking for Front Mission< to be an action game, previous Front Mission games have fun in different areas before, but now there are Front Mission alternatives in RTS, which is its traditional haunt," Lee explained.

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Silent Hill: Homecoming gets delayed in Europe - October 13, 2008 by Laura Taft

Konami UK has sent out the very surprising news that the next instalment of Silent Hill, Homecoming has slipped to 2009 in Europe… despite already being on sale in the US.

The 360, PS3 and PC horror instalment was originally due out in Europe for Halloween – and hit North American shelves late last month. It’s currently down for release in Europe next February, 2009. No reason was given for the delay yet.

Homecoming, which has had its development moved over to US studio Double Helix from Japan, received average reviews from North American press, suggesting to some that the slip this side of the pond could be a quality issue.

More than likely though thanks to the many language spoken by our European cousins, is some problem with translation. Or it could be, they can’t be bothered.

The new release puts Silent Hill almost head-to-head with Capcom’s Resident Evil 5.I wish them good luck with that.

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