Are you of the mindset that current generation of arcade racing games just aren’t doing it for you?
Everything from the contemporarily pizazz-rich presentation, the overly trendy music, the dilution of traditional racing concepts – does all of it just seem so pointless, trite and desperately far away from the original idea of arcade racing that you’ve all but given up on the genre these days?
Well, an enterprising coder who goes by the name of Pelikan13, might have the answer to your woes as his newly launched Kickstarter project, titled ‘The 90′s Arcade Racer‘ aims to take us all back to the racing tracks of yesteryear where the likes of Sega‘s Daytona USA and Scud Race ruled the petroleum-scented roost.
We’ve got more on this after the jump.
In development for PC, Mac, Linux and possibly the forthcoming Android based OUYA console, The 90′s Arcade racer aims to bring the white knuckle thrills of old school arcade racers kicking and screaming into today with gorgeous visuals that have more colour than a psychedelic limited edition pack of Starburst sweets.
Regardless, Pelikan13 seems genuinely excited to resurrect this style of racing and on his Kickstarter blog makes no bones about the influences from those racing luminaries which have shaped this game:
“This is a an arcade racing game for PC, Mac, Linux and hopefully OUYA based on games that I loved playing in the arcades growing up.You could say it’s inspired by those games, maybe a tribute to them or simply a rip off, any of these could be true!
The three that ate up most of my coins where Scud Race, Daytona USA and Indy 500, my goal is to recreate the feeling these games evoked from players by maintaining the colorful, vibrant look and sense of speed but with modern visuals and car handling models.”
Indeed, if you take a look at the pitch video at the bottom of this article; the game is a virtual love-letter to those Sega AM2 racing franchises that time forgot; seemingly neatly encompassing all of the key elements that made those coin-devouring racers so replayable in the first place.
As of right now, the Kickstarter is sat on £6,079 with a modest goal of just £10,000 to reach, meaning he should hit his funding target without any problem. A stretch goal has been detailed too, with £20,000 allowing another programmer on-board to free Pelikan up for asset creation and the production of additional content and should further moolah be made beyond that target, additional stretch goals will be announced.
I have to say, being the work of just one guy, this looks mighty good.
You can part with your monies here.
If funding is successful, the game is estimated to release sometime during November 2013 on the formats specified.