After Medal of Honor: Warfighter was critically derided for being a generic hunk of contemporary shootery crap following its release last October, EA have decided to shelve the series according to EA CEO Peter Moore who made the announcement in an investor call today.

We’ve got more on this after the break.

“We struggled with two challenges: the slowdown that impacted the entire sector and poor critical and commercial reception for Medal of Honor Warfighter,” said Moore. “Medal of Honor was an obvious miss. The game was solid, but the focus on combat authenticity did not resonate with consumers.”

Hang on a minute.  The “combat authenticity did not resonate with consumers”?  It didn’t resonate because it wasn’t there.  What was so authentic about being drilled in the face with an automatic weapon and then hiding behind a bin to replenish your miraculously regenerating health?  Bugger all, that’s what.

Going on, Mr. Moore went on to say; “Critics were polarized and gave the game scores which were, frankly, lower than it deserved,”.

Lower than it deserved?  I beg to differ.  Considering that the game was just yet another cynical entry in the great pantheon of po-faced, military shooters which do little to elevate themselves amongst each other with very few exceptions, I would say that the scores were spot on.  Maybe even a little too generous in places.

Looking to the future, Peter Moore also shed some light on where the super-publisher will be going from here with their FPS release strategy:  ”This one is behind us now. We are taking Medal of Honor out of the rotation, and have a plan to bring year-over-year continuity to our shooter offerings.”

This is the important bit really as it throws up a number of potential variables.

Crucially, with the Medal of Honor IP now banished to the abyss from whence it came, it effectively leaves the primary developer of the last two instalments, Danger Close, without a pet project to work on in order to justify their existence to their whip-cracking EA overlords.

Its possible that the developer could be seconded onto another, unannounced project or (and I really this doesn’t come to pass for all involved), EA could disband the outfit; maybe folding some of the staff into Battlefield studio DICE but creating yet another developer causality in an industry whose landscape is strewn with the scorched earth of failed code shops.

With EA’s intention to continue ‘year-on-year’ FPS offerings, it leaves us with a few possibilities; the most likely of which being that Respawn‘s new FPS IP could be the one to fill in the blanks between Battlefield releases every other year.

I could quite easily forsee a 2014, next-gen focussed release for their game.

What do you folks think – what shootery franchise should take the Battlefield ‘off-year’ spot?

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