Mass Effect 4 is to use the rather swish Frostbite 2 engine according to an inaugural blog post from Bioware Montreal Studio Director Yanick Roy.
In the post, the Montreal studio head waxes lyrical over a number of topics. Chief among these is the transition of the franchise from Bioware’s Edmonton studios, the need to live up to expectations bourne of the previous entries in the series and not only the use of of DICE’s Frostbite 2 engine, but also how the concurrent Dragon Age 3 development effort will aid the fledgling studio in leveraging the powerful middle-ware for the next entry in the Mass Effect universe.
Indeed, Yanick seems keen to reassure folks that Mass Effect 4 will do everything that has made the IP such a captivating prospect thus far:
“The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”
The news of a Frostbite 2 powered Mass Effect 4, aided by the Dragon Age 3 development team is one of two only really solid news bits there are on the mysterious sequel. The other being that Commander Shepard will not feature in the next title.
So what do we think about that lot then? Sound off below folks.