And so the mistake gets corrected.
Gearbox Software and Ubisoft have, at last, seen some sort of sense and decided to disassociate the poorly received Brothers in Arms: Furious 4 from the rest of the series. Huzzah.
According to Gearbox boss Randy Pitchford, the game had evolved enough on its own terms to be considered as a completely separate IP. Well thank god for that.
The game, which appeared to be some sort of Inglorious Basterds-esque take on the franchise, but lacking all of the sardonic wit and character that characterised the Quentin Tarantino directed adaptation, looked like one of the most horrendous things to come out our beloved industry in quite sometime.
The game was destined to be an overly violent, banal arcade shooter that would lack any of the strategic squad based gameplay or serious storylines and characters that have traditionally been hallmarks of the series.
In fact, to prod those vile feelings lurking in the back of your mind, allow me to remind you what the debut trailer for the game looked like from last year’s E3 2011 event:
Now, compare it to the game which preceded it; the somewhat underrated Brothers in Arms: Hell’s Highway:
Gearbox actually have a community day thing going on on September 15th, where it is expected the developer will reveal some brand new information regarding the Brothers in Arms IP.
Outside of announcing a proper instalment in the series, this tidbit of news concerning the unceremonious ejecting of that Furious 4 tripe from the franchise will serve quite nicely until then.