Make that four.  Yep, that’s four campaigns that you’ll be able to gorge yourself with in Capcom’s forthcoming Resident Evil 6, as the Japanese developer/publisher has just confirmed that series cult favourite Ada Wong will be the recipient of her very own single-player story mode.

In addition to the insidious, crimson adorned femme-fatale getting her own storyline and stuff, comes the news of a new multiplayer mode titled ‘Agent Hunter’, where players can invade other players campaigns and take control of selected baddies within that campaign.

First up, we’ll take a peek at Ada’s 15-minutes of fame; which will hopefully be a lot longer than 15 minutes when the game releases, though I refuse to hold my breath on that one.

Unlike the single-player storylines of Chris Redfield, Leon Kennedy and newcomer Jake Mueller whose campaigns are made available from the off, players will have to complete the game first as all of the aforementioned beef-eaters before they can get a shot playing Ada Wong’s storyline.

In her campaign, offering a unique perspective on the events which take place during Resident Evil 6, Ms. Wong has a rather substantial arsenal of weaponry at her disposal; including the likes of time bombs, crossbows and of course, those deadly QTE sequences.

Its just a shame you just can’t play hers first isn’t it?

Anyway, temper that slight/major disappointment (depending on your mileage), with the first footage of her campaign below, depicting much peril and crossbow shootery:

Moving onto the newly announced ‘Agent Hunter’ mode, this new game type is something which threatens to breathe something resembling fresh air into the franchise.  Possibly.

In Agent Hunter, players can invade levels from the single-player campaign and generally give people who trying to struggle through it a right old trolling by controlling various baddies throughout each stage.  Best of all, multiple human-controlled enemies can inhabit these levels and are able to communicate via voice chat; allowing your face-munching foes to effectively co-ordinate their attacks.

In an age where ‘extras’ in Resident Evil titles generally tend to amount to little more than banal campaign retreads and time-attack modes, I for one, am cautiously happy about the potential of this new mode.  Though, outright happiness will naturally only occur when I get the pad in my hands and can verify for the first time that they haven’t completed borked the balancing aspect of the mode; which is a very likely possibility given the machinations involved with such a gametype.

What do you folks think of these new additions to Resident Evil 6?  Do they make you any more interested in the latest instalment in Capcom’s long running Survival Horror Shooter series?

Resident Evil 6 is due to be released worldwide in standard and special editions on October 2nd this year for 360, PS3 and PC platforms.

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