For those lucky enough to be given access to the StarCraft II demo (or preordered the game at GameStop and got a demo key that way), you’ve surely already begun to experience the magic that is StarCraft II’s Havok physics engine (in non-geek speak: The thing that makes the ‘splody things a’splode).

As awesome as the Havok engine makes StarCraft II be, there’s a lot more power lying underneath the surface than what you’ll experience in the demo (or even in the full game, for that matter). With any game using a revolutionary physics engine, there is always going to be a bunch of communities dedicated to tearing the game apart and seeing what they can make with it.

Case in point: the entire Counter-Strike franchise is a series of games that were originally built by fans using Half Life’s engine. Using that engine, these modders were able to create entirely new, breathtaking games.

We may be seeing that happen with StarCraft, now. Let’s take a look at some videos showcasing StarCraft II’s amazing capabilities. Keep in mind that these mods were made with unfinished beta releases of the game and the map editor which was released well before the beta client. Once we get the full version, we’re likely to see even more creativity blossom.

Fans of the shooter series Touhou will be happy to find out that you can play a fully-functional Touhou clone using StarCraft II. Maybe you like your shooters to be a bit more 3D. You can fly around and blow stuff up StarFox-style, too. Or you can even play classic, slower-paced Galaga-style.

Remember StarCraft: Ghost, the 3rd-person shooter that was canceled more times than Duke Nukem Forever? That doesn’t have to be just a memory anymore. Or maybe you like to get right up in the action and prefer a 1st-person shooter. That’s fine, too.

Maybe you just prefer your classic top-down RTS, but would like some dynamic environments. Speaking of top-down, how about a classic top-down shooter featuring a Marine using Psi Storm? If you’re like me, you never got over how awesome your Sorc was in Diablo II when you were casting Chain Lightning all over the place.

Theoretically, Havoc is capable of rendering just about any type of scene you can build with it, and StarCraft II will handle almost anything you can throw at it. There really is no limit to the awesome potential StarCraft II will be capable of, so get ready, because July 27th is just around the corner.

Categories: Articles, PC News

5 Responses so far.

  1. Herman S. Lilleng says:

    Been meaning to do a post like this. The editor is simply amazing, can’t wait to see what people will make with it.

    You forgot the most circulated video, though. StarCraft 2: The Kart Racer: http://youtube.com/watch?v=fFbFCTziw28

  2. Kyle Gaddo says:

    Oh my good golly, I salivated.

  3. Kyle Gaddo says:

    PS
    I don’t care if Kerrigan’s a hideous Zerg monster.

    Still hot.

    Joe Pomerening   [ 00:19, May 9th, 2010 ]

    @Kyle Gaddo, I thought she got hotter, myself.

  4. Alex says:

    Kudos to Blizzard for releasing the map editor with such dynamic functionality. When I get a PC capable of playing it, I’ll probably end up picking up SCII after seeing the potential for modding, whereas I probably would have skipped it before.

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