Alright, so renowned developer Bungie has inked a deal with the biggest, most notorious publisher in the industry. What will come of this? The Gaming Vault examines the facts, and asks some common questions that are already appearing in comment fields all over the internet.
- Why did they do this? Don’t they know that Activision is evil?!
Unfortunately, it’s not as easy as that. Activision is a company, that means they do business, and that they have to make money. They are no more evil than Microsoft, Apple, Universal or Twitter. All of these have been accused of nefarious business tactics at some point, yet they still deliver products we love. Even Google, whose company motto is “Don’t be evil”, have had claims against them about privacy issues and misuse of information. So despite what feelings you harbor for them, or what their public appearance might be, they can’t be seen purely as evil. After all, they publish plenty of good products, don’t they?
- But why Activision? Why not EA, 2K, or any of the other publishers?
You would have to ask Bungie themselves for the specifics, but remember that Activision is the single largest publisher in our industry. This means being able to print more copies, distribute to more locations, and make more ads and marketing material than any other company. Heck, Modern Warfare 2 ads appeared on prime-time television, one of them debuting during the NBA finals. Not even EA can throw that much money around, and that must look attractive to a developer wanting to maintain their popularity and sales numbers. Like head of Bungie, Harold Ryan, says in the press release: “We chose to partner with Activision on our next IP because of their global reach, multi-platform experience and marketing expertise”
- But I thought Bungie was a Microsoft company?
Not anymore. Bungie was originally an independent studio, having made the Marathon and Myth series. Originally, Halo was slated to be released simultaneously on Mac and PC. During development, Microsoft acquired the company, and turned Halo: Combat Evolved into a launch title for the original Xbox, with great success. They continued to be a subsidiary of Microsoft until 2007, when they became an independent studio again, but they kept developing Halo games for Microsoft.
- Doesn’t Bungie only know how to develop for the 360? Will the next game be 360 exclusive?
Like I mentioned earlier, Bungie did develop PC titles before being acquired, so their skillset isn’t that limited. And they clearly state in the press release that “Activision will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices.” As a self-confessed PC nerd, I do hope they will make something for us too, but expect primarily cross-platform PS3/360 titles, at least that’s what I will assume, given the market, and both Bungie’s and Activisions release history.
- Wait, I thought Bungie was making a Halo game right now?
They still are. Halo: Reach is developed by Bungie, and it’s nearing completion. They will open the multiplayer beta for it soon, and it will be released in the coming fall. This title is what the majority of Bungie’s team is focusing on right now, and after that they will shift to whatever they’re making next.
- So this is the end of the Halo franchise?
Hardly. While Bungie was the originator and main developer on the franchise, it is still owned by Microsoft. It’s their most successful franchise, having sold over 25 million units combined. I can’t imagine Microsoft not using a franchise that is so successful and regarded so highly by fans, even if it meant not using Bungie to develop it. Remember, Halo Wars, the RTS title, was not made by Bungie but by Ensemble Studios. Microsoft even made a subdivision called 343 Industries, who are the designated caretakers of the franchise. They have several ex-Bungie employees on staff, and are responsible for both the Halo: Legends anime, and Halo Waypoint, the media hub on the 360 for all things Halo. Hopefully, they will be able to preserve what has made so many people love the franchise, even without Bungie.
- So why did Bungie leave Microsoft? I thought the Halo franchise was extremely successful.
Oh, it certainly was. Still is, in fact. However, Bungie wanted to become independent again, and they wanted to be able to work on a new IP, and not only make Halo games over and over. It was a peaceful split, though, Microsoft kept a large amount of shares in the company, and Bungie continued to make Halo titles exclusively for the Xbox 360. While controversial, it certainly caused a lot less ruckus than the developer split that is dominating news these days.
- Speaking of that, Activision is infamous for making their developers reiterate on the same franchise over and over, wont this happen with Bungie as well? I mean, the contract is for 10 years…
This question is what is on most gamers’ mind, and it certainly was my gut reaction as well. But after reading and rereading the press release and Bungie’s statement, I feel a lot more confident about it than before. There are some key wordings in it that are crucial. For example: “Bungie remains an independent company and will continue to own their intellectual property.“, and from Bungie’s website: “The business formalities are behind us. Our Constitution remains unchanged. We are still Bungie, still independent, and now we are free to bring our stories to an ever bigger audience.” This makes it very clearly that they are still their own masters, and hopefully they will decide what they make, and when to make it.
It is also quite clear that the deal is for the specific new IP that Bungie is working on right now. From the press release: “Activision will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices.” Note that it’s the new property, not any. This means that if Bungie makes another new IP, Activision will not automatically be the publisher (though they might have the right of first refusal, this is not mentioned).
We don’t know how the deal is structured, but it seems to be a very different beast than for example Guitar Hero, Tony Hawk or Call of Duty. In those franchises, Activision not only owns the IP, they own the studios making them, like Red Octane, Neversoft and Infinity Ward, something that has made them able to make as many games with those names as they wanted. This deal looks decidedly different. (Addition: Bungie community director Brian Jarrard said to Develop that “the key difference between us and Infinity Ward is that we are independent, we will keep our own IP, so I wouldn’t say it was concerning.”)
What also instills confidence in me, is that Bungie is smart, and they have been burned before. The press release specifies that they spent nine months working out this deal, something that tells me that every single clause of that contract has been worked over and discussed vehemently by both parties, to make sure it’s beneficial for both of them. We have no idea in which direction this will go, but I’m hoping for a positive one, at least more positive than the situation we’re seeing today with Infinity Ward.
Hopefully this has cleared a couple of things up. Let me know what you think of this deal in the comments.










real formative thanks, hopefully Bungie will make a excellent game that will evolve over the years and not some rehash game that Activison is doing with their IPs… But I’m looking forward to see what happen in the near future maybe we will get a taste next year at E32011…
damn i really wanted all of bungie’s ip to stay exclussive to xbox and pc. the true best players in the world of gaming are on the pc and xbox. the rest are just wannabes.
this is still better that they’re not exclussive to non ms or xbox products tho. so all’s well. rule the gaming world bungie!
@xbox, Those players kicking my butt in Warhawk, Demon’s Souls and Uncharted 2 would like to argue that point with you…
@ Xbox u are sou F****g stupid kid ur Xbox its sou new in this world and still growing and u are calling Xbox gamers the rel thing tsc its just funny…
@Edito,
lol
*whistles* only 3 comments in and the fanboys have already started.
That’s a record, isnt it?
hey their michale oconner what are like ten and you can’t see beyond your own limited world. please just because it is your favorite console does not make everybody else inferior to you or your little friends that play on live better then everybody else. so why don’t you do some growing up and then come back to the message board little boy. and for the record halo suck ass
@sean, Michael owns an Xbox AND a PS3. The two don’t cancel each other out y’know. And at the moment, you’re the one sounding like a ten year old who can’t see beyond his own limited world.
@Jens Erik Vaaler, You forgot to mention that I also own a Wii, DS, PSP, iPod Touch, AND a gaming PC. *laughs*
@Michael O’Connor, Well yes, but I was just trying to illustrate a point.
@sean, I’m not sure what you mean Sean, considering that I was *defending* the PS3 in my first comment…
I don’t think either of them are better, mind you. I consider them both equal.
@sean, Punctuation, Capitalization, proper spelling.
MS is losing Bungie, Bioware, Ubisoft (Conviction), Epic, and already lost Bizarre Creations. MS started this gen with the smallest number of 1st party studios and now they are losing most of there 3rd party support. If this keeps up, Xbox will be dead before this contract expires.
@7, I don’t really see how they have lost ANY of these studios. Not being exclusive is not the same as “losing” them. All of these still make games for the 360 platform, and that is often the platform where a game will sell the most.
This is a business, it’s not about swearing allegiance on one or the other side of a giant war. :p