Wii Vitality Sensor possible in new Zelda game

Posted by Jens Erik Vaaler - March 22, 2010 @ 19:03

If there’s one thing most of us quickly forgot after E3 2009 it was the Wii Vitality Sensor. You know, that little dongle you put your finger into and it registers your pulse and other body signatures. In short many of us were a bit underwhelmed by the announcement and since then no one has heard anything about it.

That is until now: Shigeru Miyamoto recently received the Bafta Fellowship award and before his acceptance speech he had a little chat with games™ in which the Vitality Sensor was brought up:

“Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world.
“At the same time, however, it is also fun to think of ways in which we might apply that new technology to exisiting forms of gameplay – just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus.”

The statement that interests me, however, is this next one:

“So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.”

As a way to increase immersion this probably wouldn’t be a bad thing if they manage to integrate it well. However, not everyone feel the same amount of fear and dread whilst playing a Legend of Zelda game. Unless it includes ReDeads.

One Comment on “Wii Vitality Sensor possible in new Zelda game”

  1. Norlick says:

    No, Miyamoto, fuck the vitality sensor.

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