With access to the Heavy Rain demo coming to us earlier than expected, this gamer took it upon himself to download it as soon as he had the chance. My personal conclusion? It works, and it works far better than many cynical gamers thus far have been willing to believe it could.
The demo gives you three different segments to play through; a tutorial to guide you through the basic controls, an action heavy scene set in an run-down apartment block, and the crime scene of a murder committed by the Origami Killer, the character at the centre of Heavy Rain’s dramatic story-line.
The first part of the demo, the tutorial, begins with retired detective Scott Shelby making his way down a rain soaked alley, on his way to question someone in regards to their sons death at the hands of the Original Killer. Why he couldn’t just park his car in front of the apartment itself is never mentioned, but that’s a question for another time. For now, lets focus on the gameplay.
You’re guided through the most basic controls to begin with – moving the right analogue stick down to pull the clutch down and park the character, and moving it right to open the car door. So far, so predictable – it’s nothing we didn’t do in Fahrenheit a hundred times already. Once you start walking, things get a little more interesting.
To walk, you hold down the R2 button. You will always walk forward when holding down R2. The left stick moves your character’s head, and your character will alter the direction he’s walking depending on where you move your head. This creates an uncannily realistic sense of movement, with your character looking around in direction relation to his physical movements, much like a real person would.
You don’t realise how impressive this looks until you realise that in practically every other video game your character’s face remains static in motion, and it makes you wonder why this has never been done in this fashion before.
I can’t emphasise this next point enough, and it’s an important one to make early; the awkward, jumpy walking animations seen in the preview videos put up on the internet by fans? Nowhere to be seen If the demo is anything to go on, it’s clear that problem only occurs if you intentionally go out of your way to move your character around in a deliberately clumsy fashion. You’re character’s movement is eerily natural at times.
You are introduced to the other button mechanics in the alley> one part requires you to hold onto two buttons for a prolonged length of time, and you are also introduced to a sequence that requires you to shake the Sixaxis controller – it appears our friend Scott is an asthmatic, and he shakes his inhaler before using it. These control schemes come across as basis here, but the next scene puts them to the test proper.
The next part of the demo, “Sleazy place” takes place, not surprisingly, in a sleazy apartment building. After coercing the desk clerk with a little loose change to tell you which room the woman you are looking for is living in, you make your way to her apartment room, and this is where the game’s interactive diversity becomes really apparent.

Although a number of the scenes in this part play out in exactly the same way regardless of what you do, significant portions of it will be altered based on the questions you ask and the actions you take – in one playthrough of the scene, it’s possibly that the woman will kick you out without telling you anything. In another playthrough, she will open up to you and tell you more about her son if you play your cards right, information would which will likely influence the game’s later story; unfortunately, this is one aspect of Heavy Rain’s gameplay that is impossible to gauge from the demo.
As you leave the apartment, another bout of asthma affects your character, conveniently coinciding with an burly looking guy entering the apartment you just left and attacking the young lady you were just conversing with.
You head straight back, and this leads to an aggressive fight between you and the man. The fight scenes are fast and visceral, and while your button presses have only a limited impact on what occurs during this scene, the choices of buttons always makes sense and the variety keeps the tension up. You can end up pretty bruised up if you don’t fight back sufficiently.
After this dramatic sequence of events, we move onto the last part of the demo, where FBI agent Norman Jayden has come in to check out a crime scene where one of the Origami Killer’s supposed victims was recent murdered. This scene is more slow paced than the previous one, but it does a perfect job of highlighting why the game isn’t the “glorified QTE-fest” that some gamers seems determined to believe it is.

Norman has in his possession a pair of UV glasses that help him to pick up on footprints and other outstanding pieces of evidence at the crime scene – think “Detective Mode” from Batman: Arkham Asylum but a little more grounded in reality.
Using the R1 button, you can scan your surroundings for numerous clues. you can search for them in any order that you want, and it appears that you can leave the crime-scene without studying every piece of evidence, including one piece which is well hidden on top of a difficult to climb outcropping and is very easy to miss.
Again, how much this will directly impact on the story is impossible to tell from a demo, but the fact that this is possible at all seems to hint at a lot of potential on the players part to influence the story both negatively and positively based on their actions… or inaction.
Heavy Rain, based on this demo, does a lot of things right. It’s tense, diverse, decently acted, and it looks absolutely astounding to boot. It’s unique control system works, and it works well, and the game itself has huge amounts of potential to teach the industry new ways to approach video game narrative.
Whether Heavy Rain will end up becoming the Citizen Kane of video games is debatable, but it’s definitely a step in the right direction. Check it out. You won’t be disappointed.





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It certainly sounds amazing, but without a PS3 I won’t be able to play it. I have a feeling we’ll be seeing a lot of articles praising Heavy Rain once it finally releases.
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How is this redefining gameplay, when it was already defined by its predecessor – Fahrenheit?
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Sorry but the controls do not work well, they are tank controls just like the original Resident evil. I like the Heavy rain demo, but lets not asy the controls work well when they are actually quite piss poor.
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Damn, I love a good button pressing game. To bad I dont have a Playshit 3.
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@Heavy Rain is shit,
You make it sound like no game uses buttons.idiot
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tried the demo and i am impressed definite preorder for me. and as for the 360 fanboy get a life
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@Heavy Rain is shit
Yh of course. Heavy rain is shit isn’t? Plus the playstation 3 is crap as well, right? You must have a lot of fun playing games on ur microwav….i mean…xbox 360. Plus its multipurpose…unlike the ps3. The 360 can cook your food while ur playing games. And wen the food is completely cooked…it conveniently informs the gamer about the food by showing 3 red lights. Now that is a legend console. Peace
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played the demo as soon as i could like you guys, and i have to admit that when i heard that R2 was move forward i was abit sceptical but after playing it i’m not sceptical at all. when your not walking the left stick changes the direction that the character is looking at and then R2 move him/her in that direction. IMO it works very well and is something a little out of the ordinary and why should that be a bad thing, i personally am very glad that this game isn’t just another one that use’s the same old control scheme.
at the begining of the demo i couldn’t help but be reminded of Resident evil 2 and thought to my self that the atmospere and controls at this point are what resident evil should still be. (but they had to take the action route to drew in new audience’s and to try and remain a top franchise)
On the grasphics side of things i’ve never seen such clear detail before, uncharted 2 looks just as good but with a more shiny presentation and thus doesn’t look as real as heay rain. The animations on the other hand aren’t all that great, most of the time it’s clear to see that motion capture wasn’t used much but still looks very good and the hole furmula works really well… Great game and hats of to quantic dream for trying new things and not following the mass’s and recycling age old game mechanics.
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Oh and @ all the heavy rain hater’s. your just a borring load of people really aren’t ya. if it’s not the same old shit with a new story line that it’s shit to you lot aint it? as long as heavy rain makes a decent profit then it is a success and it only takes a little thought to understand that it’s never going to sell 10’s of millions because it’s not aimed at the mass market audiance which is action action action usually based around mindless shooting and gore with nothing much going that new. Heavy rain is a brillaint take on what a game can be if devs are willing to take risk’s and aim the product at a smaller demagraphic. a very unique experiance that should be praised for it’s originality and not scrutinized for it.
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“Damn, I love a good button pressing game.”
lol! Tell me a game that you can play without pressing buttons on the controlling device (besides motion controlled games).
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i skipped the tutorial but learning the controls on the fly was easy….but the demo was amazing just as Heavy Rain should be…time to play it again and again and again
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Played it. And played it again. And again. And some more.
The demo blew me off my feet (sofa). I admit also that I was like “What?” when I head R2 to accele… walk forward, but it turned out to be really well done. The graphics are simply astounding and truly showcase the raw power the PS3 is capable of. All this aside, these guys have revolutionized QTEs to the nth degree, I swear man when Shelby was getting f*cked up I was panting and wheezing alongside him. The investigative element is cool too, but I found that in one case (with the blood traces) you can actually make a statement only to later make another statement which asks what you already said in the first statement. Also, if you approach The Lieutenant with the Super-awesomeo-glasses ON, before he approaches you, they are taken off and put in the pocket without the character animating it. I.e. they float off your face, fold up and plunge into your chest. :P
Still, amazing and a must buy.
P.S. your weak Xbox360 couldn’t possibly even process this, so stfu and gtfo :D
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Demo was very fun didnt much like the R2 to move.. wasnt a hassle or anything just not used to it lol. QTE’s were cool and fun and left me feeling like what if i didnt press any of the buttons lol..
It was a good demo apart from the investigating ( the last bit ) found that you moved to slow and got a bit tedious )
Apart from that looks like its going to be a ggr8 game cant wait for it to come out
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I found out while playing the Sleazy place level in the demo after talking to Lauren Winter, When Troy (the bald headed thug.) forces his way into her place you can choose not to help her and just leave. This will no doubt have some very interesting consequences later on in the game.
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Nice demo that makes you want more. Unfortunatley made it crash when coming out of the crime scene walking back to the car I went over to person standing on the path – it crashed with an ear piercing noise. Hope the real game doesnt have to much of it. Cant wait for it top be released – good on you quantic dream for aiming it at an adult audience.
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hello …
i got the code but not sure will download it. I already pre-ordered the Special Edition of HR. this game is for adult, those not liking it are either not adults of maybe not used to great masterpieces (or maybe are too blinded by masterchief LOL)
PS3 games belong to PS3 owners, Xbox fans, please pass your way.
I can’t wait to get it.
cheers!
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To everyone that has ever doubted this game, I have nothing but this to say: owned.
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Ok so i remember since throughout time, every ps fanboy whines on about a new game comming out, to be obviously disappointed.
What it seems like here is, Sony have taken all the complaints and aggression towards MGS4 being more of a movie and less of a game and basically said “HEY GUYS, I KNOW HOW TO FIX THIS SALES PROBLEM OF OUR CONSOLE, LETS MAKE A GAME, THAT ISNT A GAME, BUT A COMPLETE MOVIE WHERE YOU RANDOMLY PRESS SOME BUTTONS TO DO STUFF LIKE BRUSH YOUR TEETH! THIS WILL FIX THE COMPLAINTS OF THE MGS4 HATERS.”
Then they developed a game, released a good trailer for it to get everyones hypes up over teh graphix. Then the review comes out, obviously PAID IGN to mark it higher than 3/10 and say how much fun a GAME RENDERED MOVIE where u rarely press some buttons to do actions.
I got a better idea:
I will stick to my PC and X360, playing online shooters, rpgs, mmorpgs, and games like Mass effect 2. You know, where you actually take control of your character and can do all the stuff you do in “Heavy Rain” with the exception of not having to do trivial boring things like brushing your teeth and drinking orange juice, so im actually having some fun.
And you guys can stick to your Gaystation 3 and play badly made boring moviegame/games like MAG, Heavy rain, MGS4 and well i cant think of anything else those are the only titles people talk about the rest suck or are on other platforms.
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@Heavy rain? LOL,
“…obviously PAID IGN to mark it higher than 3/10 and say how much fun a GAME RENDERED MOVIE where u rarely press some buttons to do actions…”
http://www.metacritic.com/games/platforms/ps3/heavyrain?q=heavy%20rain <— What about these other 35 reviews? Were they paid off too?
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@Michael O’Connor, ohhhh SNAP.
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@Heavy rain? LOL,
I find it interesting that you claim Sony developed Heavy Rain, when it was Quantic Dream who did it.
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yes they were paid off
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@Heavy rain? LOL, all the reviewers who gave the game a good score were paid off you say? Any grounds for this statement apart from the fact that the game got good scores?
That must be the most ludicrous statement I’ve heard in my life. I also find it amusing that you pick on a minor thing from the game taken entirely out of context, which makes you no better than dudes like Jack Thompson
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@Heavy rain? LOL, Quantic Dreams (Sony has no involvement in making this game) paid off 37 gaming magazines and websites simply to rate their game high..? Really..?
Even the hugely respected ones? Even the obscure ones? Really?
It’s not possible that the majority of these reviewers simply think that the game is… *gasp* …good?! Impossible to fathom, I know…
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its not a game, its a movie, more of a movie than mgs4. ill jsut go watch a real movie instead of playing this poo
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@Heavy rain? LOL, “its not a game, its a movie”
Clearly those 37 (and counting) reviews think otherwise. But what do they know, right?
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I didn’t know HR was getting the ‘Kane and Lynch’ treatment.
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I digress, though. It appears this game is intended for more mature audiences, or those who prefer story over gameplay. I personally approve of a game that tells a damn good story at the sake of functionality.
Hell, I played through the MGS series (up to 3, no ps3).
The only reason people are making a fuss is because it’s a game that brings something new other than Space Marines blasting Aliens with the BFG9000, or Army Marines blasting Nazis/Russians/other Marines with the BFG9000.
If we put Master Chief as the main character, would people shut up?
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@Tony Bradford, No, they’d bitch and whine about the fact that it was a game with Space Marines blasting Aliens with the BFG9000.
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