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	<title>Comments on: Aonuma: Wii will give Zelda fans a &#8220;fresh surprise&#8221;</title>
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		<title>By: Beth Ackerly</title>
		<link>http://www.thegamingvault.com/2009/11/aonuma-zelda-wii-will-give-zelda-fans-a-fresh-surprise/comment-page-1/#comment-26862</link>
		<dc:creator>Beth Ackerly</dc:creator>
		<pubDate>Mon, 23 Nov 2009 17:10:46 +0000</pubDate>
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		<description>Try not recycling the same story and structure over and over, maybe?</description>
		<content:encoded><![CDATA[<p>Try not recycling the same story and structure over and over, maybe?</p>
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		<title>By: Michael O'Connor</title>
		<link>http://www.thegamingvault.com/2009/11/aonuma-zelda-wii-will-give-zelda-fans-a-fresh-surprise/comment-page-1/#comment-26861</link>
		<dc:creator>Michael O'Connor</dc:creator>
		<pubDate>Mon, 23 Nov 2009 14:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegamingvault.com/?p=6237#comment-26861</guid>
		<description>The “structure” of the Zelda games, how you progress through them and way the way the gameplay mechanics work into the exploration of the game world is something unique to the Zelda franchise.

Few games have ever copied it, Okami being a rare example of one that did.

Changing that structure is definitely a risky move, but then, so were a lot of the design choices in Wind Waker, and I was a huge fan of that title.

It’ll be interesting to see what they come up with, if nothing else.</description>
		<content:encoded><![CDATA[<p>The “structure” of the Zelda games, how you progress through them and way the way the gameplay mechanics work into the exploration of the game world is something unique to the Zelda franchise.</p>
<p>Few games have ever copied it, Okami being a rare example of one that did.</p>
<p>Changing that structure is definitely a risky move, but then, so were a lot of the design choices in Wind Waker, and I was a huge fan of that title.</p>
<p>It’ll be interesting to see what they come up with, if nothing else.</p>
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