Front Mission Evolved

- Square discusses why Double Helix was chosen for Front Mission Evolved
- Square details Front Mission Evolved gameplay

When The Gaming Vault had an opportunity to speak with Square Enix and Double Helix at this year’s E3, Double Helix development director Jeremy Lee discussed the reasons behind Front Mission Evolved’s shift from a turn-based strategy game to a real-time action title.

“For some people it would be very shocking for Front Mission< to be an action game, previous Front Mission games have fun in different areas before, but now there are Front Mission alternatives in RTS, which is its traditional haunt," Lee explained.

“The Front Mission universe is big enough to hold different genres, so we think that when people get the chance to feel what its like to be in a Wanzer yourself in an action setting, we think they’ll really like it – it feels really good.”

Jeremy also explained what exactly inspired Square Enix and Double Helix to jump genres for this latest instalment in the Front Mission franchise.

“We have been playing a lot of action games over the last year or so – Call of Duty 4 and Rainbow Six: Vegas mainly. We as a team have always wanted to do something like this and this particular franchise we decided would fit in and be a great opportunity.”

“The gameplay is kind of like the Call of Duty experience, where you have two teams with one goal to work for. Like that.”

Look out for our complete interview with Square Enix and Double Helix this Monday, July 6th.

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June 30, 2009 at 4:33 pm by Michael O'Connor
Category: 360, Featured, News, PC, PS3
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