Despite the recent petition by Valve fans concerning the release of Left 4 Dead 2 soon soon after the first title, Valve has told CVG that it hasn’t made a single bit of difference to their plans.
We’re here to experience what it’s really like to be a Ghostbuster, and that’s something that this game pulls off beautifully.
“For far too many people, the controller is a barrier preventing people from enjoying the game,” said Don Mattrick from...
Pokemon Platinum’s additions create an atmosphere where everything feels overly familiar, but it has enough new content to still feel refreshing.
It looks like OutRun. It sounds like OutRun. It plays like OutRun. But that’s not exactly a bad thing, now is it?
Resident Evil 5 is a strange creature. It has all the flash of a next-gen game, yet the gameplay itself feels like it’s years old.
The Dishwasher is hard, very hard, but The Dishwasher has much deeper mechanics than one might first be led to believe.
The truth, guys? They’re just as common as you are, and they’re more than willing to kick your ass in your favourite games.
The House of the Dead: Overkill and Disaster: Day of Crisis bring some hardcore gaming to the Wii faithful.
Despite the recent petition by Valve fans concerning the release of Left 4 Dead 2 soon soon after the first title, Valve has told CVG that it hasn’t made a single bit of difference to their plans.
Valve has informed Eurogamer that Left 4 Dead 2 pre-orders have already exceeded double the number of those taken for the original game.
“Our pre-orders are currently double what they were for Left 4 Dead 1 at this point in time away from launch,” said Valve’s Doug Lombardi. “We’re like 20 weeks out or something [...]
The Dragon Ball franchise have always been synonymous with money in the bank for Atari, but it seems those days are over.
Namco Bandai has recently announced that it has secured exclusive North American rights to publish all future Dragon Ball titles across all major consoles and handhelds. This exclusivity last for the next five years.
The [...]
The Dragon Ball franchise have always been synonymous with money in the bank for Atari, but it seems those days are over.
Namco Bandai has recently announced that it has secured exclusive North American rights to publish all future Dragon Ball titles across all major consoles and handhelds. This exclusivity last for the next five years.
The [...]
Valve has informed Eurogamer that Left 4 Dead 2 pre-orders have already exceeded double the number of those taken for the original game.
“Our pre-orders are currently double what they were for Left 4 Dead 1 at this point in time away from launch,” said Valve’s Doug Lombardi. “We’re like 20 weeks out or something [...]
The Dragon Ball franchise have always been synonymous with money in the bank for Atari, but it seems those days are over.
Namco Bandai has recently announced that it has secured exclusive North American rights to publish all future Dragon Ball titles across all major consoles and handhelds. This exclusivity last for the next five years.
The [...]
Rockstar Games has announced that GTA: Chinatown Wars is on its way towards the PSP as both a downloadable title and in UMD format. Apparently the game was so successful on the DS they decided to port it.
“We’re proud to extend this truly unique handheld Grand Theft Auto experience to PSP and offer a downloadable [...]
According to the court documents, it has been pointed out that “[3D Realms/Apogee Ltd.] admits that it has continually worked on the development of the DNF for many years, and continues to do so”. In other words? The original team may be gone but they are still working on The Duke.
Valve has informed Eurogamer that Left 4 Dead 2 pre-orders have already exceeded double the number of those taken for the original game.
“Our pre-orders are currently double what they were for Left 4 Dead 1 at this point in time away from launch,” said Valve’s Doug Lombardi. “We’re like 20 weeks out or something like that.”
“We’re seeing great enthusiasm from retailers, from EA, [and] the press called it multiplayer game of E3.”
So much for all those protests, eh?
The Dragon Ball franchise have always been synonymous with money in the bank for Atari, but it seems those days are over.
Namco Bandai has recently announced that it has secured exclusive North American rights to publish all future Dragon Ball titles across all major consoles and handhelds. This exclusivity last for the next five years.
The deal begins officially in January 2010, but Namco Bandai are getting a head start later this year. Dragon Ball: Rising Blast for Xbox 360 and PS3, Dragon Ball: Revenge of King Piccolo for the Wii and Dragon Ball Z: Attack of the Saiyans for the DS are all being published by Namco Bandai in 2009.
Atari has been facing some tough times lately, with the withdraw from E3 and selling off its European publishing arm. Hopefully this isn’t going to be the end of Atari.
Despite the recent petition by Valve fans concerning the release of Left 4 Dead 2 soon soon after the first title, Valve has told CVG that it hasn’t made a single bit of difference to their plans.
“It really didn’t change our plans at all,” said Valve marketing boss Doug Lombardi.
“As I mentioned we had plans to keep releasing stuff [for L4D1]. We put the Survival Pack out for free which I thought was pretty cool on 360 as well as PC – it’s sort of uncommon to be able to get new stuff out that way.”
Take that, internet petitioners!

The final product of Square Enix' countdown drawing
Square Enix’ mystery countdown has suddenly lost all of its mystery, thanks to scans from the latest Weekly Shonen Jump.
The magazine revealed a new Final Fantasy game for the DS titled: “The Four Warriors of Light: A Final Fantasy Anecdote”. This title isn’t official, but a translation by Kotaku’s Brian ashcraft.
The Four Warriors of Light is a traditional turn-based RPG, featuring the same graphics previously seen in FFIII and FFIV. There are scant details on the story, merely mentioning it’s about a boy trying to save a princess.
A pretty hefty update for the European PlayStation Store this week, including the full version of Monster Hunter Freedom Unite, lots of Tiger Woods stuff, the Sacktue of Liberty, and more downloadable full games than you can sack a sackboy at!
Playable Content
Who here has honestly never wanted to play karaoke to the legendary Sir Mix-a-Lot’s Baby Got Back? You’d have to be a crazy man not to want to!
Catch the full list of July releases below.
July 3
Expect to see these a lot more often, as we provide you with a list of the latest upcoming music from titles like Rock Band, Guitar Hero, SingStar and Lips.
Harmonix and MTV Games has announced that three exclusive tracks from Green Day, as well as songs from artists performing at the RockStar Energy Drink Mayhem Festival, will be added to the Rock Band Music Store next week.
Hit the link for the full list…
Those looking forward to a radically different Zelda game for the next Wii title in the franchise, along the lines of the Wind Waker major graphical shift, are going to be sorely disappointed.
The only information we have about the next Wii Zelda game so far is this Zelda concept art from E3 2009, earlier this month.
“I don’t think it’s going to be that radically different,” Shigeru Miyamoto told Nintendo Power in their latest issue.
So there you have it, straight from the man himself.
During our interview with Square Enix and Double Helix at this years E3, we pushed them for lots of gameplay details. Here’s a few choice cuts from the interview, of what we can expect from the gameplay when it hits 360, PS3 and PC in 2010.
“These are military made machines, they are supposed to be very gritty and realistic. The world you are travelling through is being torn apart by war, it wont be all clean and shiny – although with the customisation options available to the player, if you wish to make your Wanzer shiny and untouched you can.”
“Pretty much every single weapon, everything in the Front Mission universe is present. We add a lot to the universe on top of what is already there while still fitting in with the Front Mission idea, and include a massive amount of customisation which, with the new gameplay, should keep the experience quite fresh.”
“There are a lot of customisation options in terms of colour, surface material, hardened arm plates, body, weapons shield amount.”
That god amongst men, Suda51, has told Edge Online that No More Heroes really needs to move past the Wii in order for it to flourish as a franchise.
“I really want to make NMH a big franchise,” he told the website, “and with this second episode have bigger success. I’m putting a lot of care into developing this IP, as I feel there’s a lot of potential.”
“I think this is the last NMH that is going to be developed on Wii. To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we’ve done everything we can with it now.”
High definition No More Heroes? Yes please!
Back in 1994, two men by the name of Peter Hochstein and Jeffery Tenenbaum patented a method for playing computer games over a centralised network. In 2004, they raised a case against Sony and Microsoft, believing that their patent was being infringed with PS2’s online system, and Xbox Live.
Finally, after five years, the case is starting to get going… If Microsoft lets it.
You see while most of the time these lawsuits are just people trying to make a quick buck, this one seams legit. Legit enough for Sony to settle out of court for an unpublished sum. Microsoft, on the other hand, despite being entirely able to drop a truck load of high-priced lawyers on the case, is in fact choosing to do anything they possibly can to delay it getting to court.
This has come down to tricks that should fit on a schoolyard, rather than a court of law. They held the case up for weeks in February because of a single typo, and gave the suing parties over 140,000 documents… without an index. Just two examples which are not making Microsoft shine in this particular case.
You will want to follow this, as any result in court could potentially effect the Live service completely.
If you want to read up on the case, please click here, here and here.
Chatting to Famitsu recently, Kojima explained his “support” role in the involvement of the new next-gen Castlevania, and discusses the reasons for some of the decisions behind the game’s design process.
“Kojima Productions is playing more of a support role,” Kojima told to Famitsu. “Castlevania is one of Konami’s most important brands, one that’s seen many releases since the original, and they’ve all been received warmly, but there’s never been a Castlevania created to really satisfy Western gamers. People like Dave were influenced by Castlevania to become game designers, and now they’re making titles like God of War.
- Front Mission Evolved “inspired” by CoD4 & Lost Planet
- Square Enix details Front Mission Evolved gameplay
Many people have been apprehensive about Square Enix’s decision to make the latest instalment of the Front Mission franchise a third person action game, instead of following the title’s tradition strategy roots. Square Enix though, are confident that they have chosen the right developer for the job with Double Helix.
Speaking to our man Alex Donaldson at this year’s E3, Square Enix revealed that Double Helix was intentionally chosen from a selection of 10 different developers to work on this new approach to the franchise.
“We spoke to probably about ten [developers] and press some offers to see who will be the best, and they supplied games they had already created and also the prototype that Double Helix had built for us, so we thought they would be the best,” Square Enix producer Shinji Hashimoto explained.
I remember quite vividly when Guitar Hero first burst onto the scenes here in the UK. I’d never seen it before, and it was launching here sometime after it had already become hugely popular in the US – so I’d heard all about it on gaming message boards, with the US hardcore raving about the new, revolutionary rhythm game.
At first I found it fiendishly difficult, but after some time I’d worked my way up to hard and then even expert – and I was having amazing fun. I was in love from there, and I’ve been with the rhythm genre for many years since.
In recent years my allegiance has switched to EA, MTV and Harmonix’s Rock Band franchise – but perhaps a collection of the tracks I love most from the first three Guitar Hero titles is enough to draw me back?
- Square discusses why Double Helix was chosen for Front Mission Evolved
- Square details Front Mission Evolved gameplay
When The Gaming Vault had an opportunity to speak with Square Enix and Double Helix at this year’s E3, Double Helix development director Jeremy Lee discussed the reasons behind Front Mission Evolved’s shift from a turn-based strategy game to a real-time action title.
“For some people it would be very shocking for Front Mission< to be an action game, previous Front Mission games have fun in different areas before, but now there are Front Mission alternatives in RTS, which is its traditional haunt," Lee explained.
Talking to Gamasutra recently, EA Games president Frank Gibeau stated that the company still has solid plans to promote new franchise every year, with as many as 3 new franchises being launched every 12 months.
“It’s hard to forecast, but I think we’re probably looking at two to three new IPs a year,” he said, a level “I feel good about,” the exec added. “We’re looking at a three-year SKU plan right now. Between EAP and our internal studios, both of which are in our group, I can safely say it’s at least two to three new IPs.”
Gibeau believes that some mistakes were made by the company in regards to launching new IPs in 2008.
“I think we launched too many new IPs all at once in Q3,” he said. “I would have spread them out and found better windows for them. I would have had longer marketing for them. The marketing cycles were fairly short.
“We didn’t have enough assets to really build the fanbase, build the community, and get that long lead demand built.”
Square-Enix are up to their old tricks again, teasing yet another new title. Their countdown site hit the interweb on Friday and is currently counting down to June 6.
More recently a sketch showing off a dragon appeared, but no other solid details. Kotaku reckons the game could be a new SaGa title, but rumours are abound about Drakengard or Grandia. As long as this teaser site doesn’t go the way of Kojima, I’ll be excited no matter what they announce.
It’s finally happened! European gamers and Otaku’s rejoice, as Fragile: Farewell Ruins of the Moon has finally been picked up for release in Europe. Rising Star Games confirmed today they’re bringing the much anticipated Tri-Crescendo title to Europe. Fragile is scheduled for a Q1 2010 release.
“Fragile has a great team of creative designers who in turn have brought to life a beautiful art style that pushes the limits of the Wii console without compromising on gaming quality” stated Tyrone Walcott product manager at Rising Star Games.
“This announcement will delight European gamers and the Otaku community. Rising Star Games has again shown its commitment to bring the best games from Japan.”
“We’re incredibly excited about bringing Fragile to the PAL territories. There’s been a massive upsurge of interest for this title since being showcased in Famitsu (Japan)” explained Simon Alty, Rising Star Games’ Head of Brand.
Fragile tells the story of Seto, a young boy exploring a desolate and abandoned futuristic world with a flashlight, trying to figure out the truth behind the disappearances.
The Ghostbusters are back, and they are better than ever. While most movie based video games have a large amount of suckage, Ghostbusters isn’t bogged down by the release date of a massive summer blockbuster.
This is an official entry in the franchise, a movie in video game form if you will. The boys in grey have a lot of fans both young and old, and all those fans can rest easily, as Ghostbusters: The Video Game delivers on many accounts.
The game kicks off as a wave of ghostly energy emanates from a museum housing a Gozer exhibit. At the same time the Ghostbusters have hired a new member to the team, the Rookie, who’ll be working as an “experimental weapons technician” or Egon’s guinea pig. The team is reluctant to get to know the new recruit as half the equipment he’ll be testing can send him flying halfway to New-Jersey in case something malfunctions.
After this year’s E3, the big three console manufacturers brought out new hardware in the form of motion control. Microsoft revealed Project Natal, a camera peripheral for the Xbox 360 with face and voice recognition and full body motion controls, while Nintendo updated everyone on what their Wii MotionPlus peripheral can do.
Sony didn’t want to be left out of the bandwagon and showed off yet another camera based motion controller, with two wand like objects. Much like a Wiimote with the MotionPlus attachment, the PS3Wands feature 1:1 movement in a 3D plane and seems tailor made for rail-shooters and sword fighting.
While all three kinds of motion controls were lauded by most fans and critics alike, it does raise one question: are montion controls really a good thing? Sure it can help with immersion in certain types of games, I for one felt Twilight Princess was even more fun to play with a Wiimote, but what about games that actually require buttons and analogue sticks?
Can you imagine playing Gears of War with the Natal, or Uncharted with the PS3Wands? Sure it helps the casual crowd experience gaming without the controller being a barrier, but most of us play games to unwind. I can’t imagine playing Ricochet on the Xbox 360 to unwind, seeing as most hands-on features have all said the same thing: that it’s a tiring and sweaty experience.
- Are motion controls the future of gaming?
- Will you be getting Project Natal, a PS3Wands or a Wii MotionPlus?
- Do we really care what the bottom of an Avatar’s shoe looks like?